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  1. Post

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  2. Post
    #2
    the real judge of what works and what sells is the consumer, it is difficult to blame the devs for all of this when the consumer simply wants it or does not care enough to not buy the product. Most companies are here to make money via a product, the only way consumers should influence them is thru the wallet.

  3. Post
    #3
    Bloody wrote:
    the real judge of what works and what sells is the consumer, it is difficult to blame the devs for all of this when the consumer simply wants it or does not care enough to not buy the product. Most companies are here to make money via a product, the only way consumers should influence them is thru the wallet.
    That narrative assumes that free market consumers are smart enough to see through shady practices, which I'd argue is largely false.

    In reality we all know fools and wallets are pretty easy to part.

  4. Post
    #4
    Again, you cannot blame the free market if your consumer base is stupid or lazy. That is not the fault of the free market, that is entirely on the consumer to educate themselves.

  5. Post
    #5
    Bloody wrote:
    Again, you cannot blame the free market if your consumer base is stupid or lazy. That is not the fault of the free market, that is entirely on the consumer to educate themselves.
    This really.

  6. Post
    #6
    Bloody wrote:
    Again, you cannot blame the free market if your consumer base is stupid or lazy. That is not the fault of the free market, that is entirely on the consumer to educate themselves.
    I agree and that's why the whole microtransaction thing is so frustrating. Idiots spending money on this stuff results in the rest of us getting worse games. Features removed to be sold as dlc or boxed in loot crates.