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  1. Post

    Posts in this thread appear as comments on the following Gameplanet article:

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  2. Post
    #2
    More gamer means more fun. It also means that multiplayer community are stronger for games. I would like to see Titanfall get cross platform play going, as it takes ages on PC to find a game on ether TiTF 1 or TiTF2. But if we had the ability to play with other platforms, then woohoo to everyone.

  3. Post
    #3
    Apparently for Minecraft on Switch you require a Xbox account login to access the cross-platform stuff like multiplayer, DLC, etc. Considering that DLC purchases are cross-platform it's understandable why Mojang would go this route. On the other hand it's also understandable why Sony might not want a product on their platform that requires accessing the networks of their direct competitors.

  4. Post
    #4
    EvaUnit02 wrote:
    Apparently for Minecraft on Switch you require a Xbox account login to access the cross-platform stuff like multiplayer, DLC, etc. Considering that DLC purchases are cross-platform it's understandable why Mojang would go this route. On the other hand it's also understandable why Sony might not want a product on their platform that requires accessing the networks of their direct competitors.
    lame excuse because Rocket League does not requires Xbox Live...


  5. Post
    #5
    Meanwhile they just announced PC cross-play with Disc Jam. Because opening up your system to PC is soooo much safer than a closed console. >.<

    I get SONYs stance but the whole thing is very anti-gamer.

  6. Post
    #6
    Sony can act this way because you looked at rocket league player base, it probably takes xbox, pc and nintendo combined to try and match the player base on ps4

  7. Post
    #7
    Rocket League was a PS+ game so the install base will be huge anyway.

  8. Post
    #8
    lol funny that rocket league has some cross play between ps4 and pc, i have played against friends several times this way

  9. Post
    #9
    EvaUnit02 wrote:
    Apparently for Minecraft on Switch you require a Xbox account login to access the cross-platform stuff like multiplayer, DLC, etc. Considering that DLC purchases are cross-platform it's understandable why Mojang would go this route. On the other hand it's also understandable why Sony might not want a product on their platform that requires accessing the networks of their direct competitors.
    technoguy wrote:
    lame excuse because Rocket League does not requires Xbox Live...
    Would be why Rocket League had Cross-Play with PC since forever, along with other titles War Thunder & FFXIV which didn't make an appearance on XB1 as they didn't want cross-platform play with PS at the time in they weren't going to add separate servers for XB1. Of course Sony could of chanced it stance on this, would be interesting to see if games like Black Desert Online will have Cross-Platform play between Xb1/PC & if PS4 would be included when released on PS4 or if War Thunder / FFXIV could get a release on XB1.

  10. Post
    #10
    shrolag wrote:
    lol funny that rocket league has some cross play between ps4 and pc, i have played against friends several times this way
    Console<->PC has nothing to do with the price of fish, the topic on hand is console<->console cross-play.

  11. Post
    #11
    XSpike wrote:
    Would be why Rocket League had Cross-Play with PC since forever, along with other titles War Thunder & FFXIV which didn't make an appearance on XB1 as they didn't want cross-platform play with PS
    The absence of FFXIV on Xb1 probably has more to do with the fact you have still pay for a Live Gold sub to play ANY game online on Xbox.
    "Microsoft actually approached the Final Fantasy 14 team about the cross-platform opportunity," Yoshida told Polygon. "When our team reviewed the regulations that are associated with that, we realized that Microsoft may not have the experience or understanding of running an MMORPG as an online game genre just yet. The Final Fantasy 14 team has fed back to Microsoft that there are certain elements of its regulations that we would have to consider waived. We're waiting on Microsoft's response for that, but we are having discussions."
    https://www.polygon.com/e3/2016/6/17...rosoft-e3-2016