Not quite. And qualifier: I have spent almost 600 hours at The Division, so I definitely know what I'm talking about. Not sure whether I can say the same for that youtuber whom you pick that video from.
The issue with The Division at its current state is that once you get to the end-game, you literally only have two options: PvE or PvP. (Or you can create another character and re-do the whole level 1-30 + exploration, but you'll end up at the end-game again eventually).
With PvE: you have a selection of 9 missions, 3 incursions, a UG mod, and some HvT (which requires you do do Search and Destroy") which gives you reward to become better at doing... the 9 missions, 3 incursions, UG mod, and HvT/S&D. That's it. You're literally dependent on friends to feel entertained at doing this grind, because the grind is all there is, you're just grinding at and hoping RNGesus would give you a god-roll like an addict at the pokie machine. With same pool of friends, you have far more things to do and more ways to do it then The Division's current PvE offering and without the RNGesus effect. It gets boring after a long while.
The exception is Survival (which is a great experience), but it requires a non-stoppable commitment from you for 1.5-2 hours, and the rewards merely fit into that aforementioned motivation loop.
Now, you can dabble into PvP, but the issue is
1) Ping and competition. The PvP element is clearly designed for console players (*cough PC master race*): the ping is crap for competitive PvP. Furthermore, you're almost certainly doomed if you get ganked. If I want competitive PvP, I play TitanFall 2 and R6:Siege, not this piece of crap.
2) number game: The PvP element in The Division is too dependant on you having the max number of people on your team with the right gear set. If you're a loner, you will very quickly get discouraged at PvP. See 3)
3) poor meta-execution. There really only are one viable gearset in each iteration. In 1.1 it was Sentry's Gear. In 1.2 it was Sentry with Aug and M1A. In 1.3 It was Tanktician. In 1.4 and 1.5 it was Alpha Bridge with FAMAS and LW M4. You refuse to do this, you fail. Your roll doesn't match up? Too bad. You might be able to have support gearset *if* you have a full squad of friends, but the majority of your squad makeup will still be dependent on the meta of the season that dishes the most damages in the shortest amount of time.
4) General dickery and douchebaggery. It takes a very special sort of person to gun down loners in the DZ who's only trying to finish his daily challenge and get out. Same deal when it comes supply drops. In fact, The Division's E3 was meant to attract this type of personality, and one of Massive's developer even encouraged it in one of their broadcast.
1.6/TLS may offset 4), but the synergy of 1), 2) and 3) are too ingrained into the design of The Division to be fixed, and there is awfully little hope for Massive to get 3) right.
So no: GRW will kill The Division once the PvE players start leaving and the PvP players stop having PvE players to kill.